Showing posts with label corvids. Show all posts
Showing posts with label corvids. Show all posts

Sunday, January 20, 2013

Cotery: MINITru, The Ministry of Truth

The Ministry of Truth, known as MINITru, is the largest Cotery House of the Mourning Veil, easily larger than even the Red, Cult or Church. A colossal collection of political lodges, all assigned a unique number, MINITru collects the secrets & dark truths unearthed by the Veil, guarding them with devout attention and many, many layers of paperwork. Over many generations, this has resulted in MINITru becoming true Fascists, policing the other Veil houses, character-assassinating and vanishing those Magpies & Ravens hoarding Secrets, reconditioning entire Houses to be loyal to True Despair, the notion of secrecy lost and truth uncovered.

All Jackdaws are trained at a MINITru Lodge (Sometimes rumoured to be the mythical Lodge 1), entering as scholarshipped youngsters, exiting either as shrewd Agents, or brutish Enforcers. Agents and Enforcers are often assigned back to the House they originally came from to spy, execute & report on behalf of MINIUTru. Alleigances are never questionned - if a Jackdaw is not lyal to their Lodge, they are rarely a  Jackdaw for much longer. At the top of all Lodges sits a Triumverate of Jackdaw Directors, those whose ambition, paperwork and backstabbing skills have earnt them grandeur, co-ordinating and running all Lodge activities to the very breath.

MINITru Memos are littered with Buzzwords. Jackdaws casually use Truspeak, and Truspeak Words.
Although individual dress-sense is not discouraged (for Morale reasons), it is common for entire lodges to at least colour-coordinate. Straight-edged, minimalist Suits are always an option.

Famous Lodges include:
- Lodge1, the Jackdaw Collegium
- Lodge 33, a Bureaucratic / Provacateur Sect, famous for their Top Agents
- Lodge 225, Propaganda
- Lodge 101, a mythic Prison for "Vanished"
- Lodge Zero, a mythic Archive of stolen Secrets
- Lodge 9, a Science department, supposedly developing a "Killing Sound"
- Lodge Alpha, the High-Ministry, occupied by the highest-ranking Director, the mysterious and inscrutable All-Father

In short, MINITru rightfully think they own The Veil. Many Veil, especially Magpies, disagree with this, and with waking human insurgence on the rise, it is only so long until either an uprising occurs, or MINITru's stranglehold grows even tighter.

Following the Third New Parliament, which was successfully overseen by MINITru Agent James33, MINITru have decided to appear in their own capacity, beginning with Jay Agent Symaenid225. With the self-empowered fascist Ministry present at probably all future occasions, this is a severe wake-up call to Veil Houses, who now have to either comply, pretend, or fight for their creative freedom.

Five Principles of MINITru
  • Truth 
  • Punishment
  • Secrecy
  • Punctuality 
  • Statement
OC, MINITru can be played as Bureaucrats, Fascist Police, a Bank, an Intelligence sect or a Masonic Sect.

MINITru Bird Song is, in my head, a mix of speechmaking, rules-recital, pledge-chanting, and patriotic dirges.

Thematically, MINITru is a colossal Mourning Veil House, easily large enough to contend with other Coteries, with individually Numbered Lodges.
Systematically, MINITru is your "Cotery", and your Lodge is your "House".

Mixed Alleigance: It is possible to play a Jackdaw Agent or Enforcer in the Mourning Veil; storyline-wise all Jackdaws are members of MINITru, so they would be working in a Veil House both "on loan" and "on duty", patrolling the House for Secrets and (supposedly) making sure everything meets MINITru regulations. They will be expected to show loyalty to their new House, but a greater, unwavering loyalty to MINITru. How, and if,  you actually roleplay this, is up to you.


- - -

Jays

Jays are considered an oddity by the other Coteries - a Winged in the Veil who do not wear black, do not almost permanently scowl and do not reek of an aura of sadness. Jays are smiling, cheery, thrilling bon-vivants, bohemians and dandies, incredibly friendly and forward, and embrace happiness as a way to experience "the Life we have". Jays have good connections with "other Jays", and are good at getting Emotions for "acceptable application" or "snorting" at Parliaments. Many remark that Jays' benign nature can be unsettling, and some point out that they've never seen a Jay "not smile". Ever. A Jay throughly enjoying himself can go from smiling and friendly, to grinning and chuckling, to cackling madly and back again within moments. Many Jays claim to be Artists. Many more simply claim to "appreciate" ("snort") it.

A common belief is that Jays exhibit a "dark" side of Desire - their haunts, strained from human memory, often resemble dingy clubs with colourful lighting, or luxurious theaters about to put on a risque show. Jays love creating joy, but often through more lurid means than just a compliment...
Jays wear bright, fashionable clothing, almost always in blue or green - blazers, shirts, bow-ties, blouses and skirts. Jays like to carry small daggers, despite the tabboo on knives, "Just in case! Haha!"

Type: Pawn.
Min: White Face/ Black Feathers, Blue Details.
Beak: Black Large
Inspirations: Dandies, Bohemians, Toulouse Lautrec, Robespierre, The Joker, Hunter S Thompson, Burlesque Dancers
Emotion: Desire
Qualities: Emotionallist, Pistolsman, Hardy

-

Grackles

Although not true Corvids, Grackle are found most often amongst the company of their cousins the Jays. Couriers, runners, interlopers and ambassadors, they are friendly, good humoured and have very good relations outside the Veil & MiniTru, especially with Rabble in The Green, the Urban of the Dirt, and have even been known to serve within the Raptors of House Aquilla. Easily identified by their bell-like laughter and predisposition to leathers, what truly sets Grackle apart is their independence - even as part of a House or team, Grackle do what they like, when they like, with whom. This makes them especially valuable to MiniTru, who value the Despair that can be wrought and monitored by an independent Agent.

Grackle love to act as insurgents, spreading messages of change and spite, and delighting in the chaos caused.
Grackle love Leathers, which they view as both stylish and practical. They also, like Jays, have a predilection for small fire-arms. Some like to dye blue streaks in their hair.

Type: Pawn.
Min: Black Feathers, Blue Sparkles Over Eyes / Down Cheeks.
Beak: Small Yellow
Emotion: Desire
Qualities: Armoured, Pistolsman, Quick

-

MINITru Agents

MiniTru attracts Bureaucrats, sadists and manager material of all types. The Ministry of Truth appreciates any pen-pusher willing to sign their life away. No matter where they previously called home.
As long as they are willing to serve the Ministry forever.
Agents are often expected to both run errands, and manage operations.
They use a lot of Buzzwords.

The Phys-repping for Agents is based on the kind of Agent bird you are, and which Coterie you fled from. Please ask and think sensibly about which kind of Agent Winged you can play.

Type: Pawn.
Min: See Previous Winged
Beak: See Previous Winged
Emotion: Despair
Qualities: Emotionallist, Despairing, One more based on Previous Winged

-

Jackdaw Agent

Jackdaws exhibit a unique and peculiarly "dark" part of the human psyche: Secrets. Secret Societies, Secret Police, Secret Procedures. Jackdaws know that everyone has secrets, even a lifeless Eyrie, and they need to be regulated. Careful observation and interrogation, possession regulations and emotion documentation. Sacred Pacts and secret hand-gestures.

Masonic and Clandestine, Jackdaws protect the rest of The Veil not only from themselves, but also from external threats: Jackdaws are one of the only Winged whose usage of Knives is not considered taboo  well, there's no secret that the Jackdaw Secret Police use them to kill threats, perps, crims and liabilities.
Jackdaws bear ritualistic markings on their faces. They often dress in robes with ritualistic aprons, with nooses around necks and knives displayed prominently.
Jackdaws are those Corvids who at a young age are noticed for their ability to either keep secrets, or extract them. They are taken away to the Ministry Of Truth (Or MiniTru) and are trained in enforcing Despair.
Jackdaws casually use Truspeak, and Truspeak words.

Type: Pawn.
Min: Black Feathers, Masonic Symbols
Beak: Large Black
Emotion: Despair
Influences: Secret Police, Assassins, Interrogators, Bodyguards, Masons with a Slice of 1984.

Qualities: Quick, Knifesman, Footpad

-

Jackdaw Enforcer


Some Jackdaws need more than a mere Knife to enforce Despair.
Enforcers smash their way through problems knives and interrogation won't budge. Armoured in thick leather coats, wielding reinforced cudgels, the Enforcers' job is to break down doors, charge through the gunfire, chaos & insurgence, and methodically and calmly beat any ideas of rebellion or radical-change out of the heads of the independent and subvertive.

Enforcers often find themselves in moral situations, having to choose between Despair and Desire, sometimes by finding enlightening diaries, beautiful paintings, or other symbols of enjoyment that spark off the wrong reaction.. Most make the right decision... some question their entire lives and motives up to this point. These Heroes become dangerous, seeds of positive Desire in an otherwise Cruel World...

Jackdaws casually use Truspeak, and Truspeak words.

Type: Knight.
Min: Black Feathers, Masonic Symbols
Beak: Large Black
Emotion: Despair
Qualities: Hardy, Armoured, Stalwart, Macesman , Juggernautism

-

Whipps

Jays in MiniTru have a special place as interrogators and convincers. Some like this job... a bit too much. Whipps are Jays (And the occasional Grackle) who have embraced true sadism, or masochism, or both. To them, Pain is Desire, and Desire is Pain. And they're wonderful at their jobs. With a Grackle's taste in leathers, a Jay's sensibilities for pistol, knife and a savage grin, and MiniTru approved AnswRevTech (a whip) and BlankDescrip++ (a Mask), a Whipp on the offensive is a Threat+.

Like Jackdaw Enforcers & Agents, Whipps do ally themselves to Rooks of the greater Mourning Veil, as torturers and "diplomats", but still hold an allegiance to MiniTru. This allegiance can become stressed, strained and tested, and eventually broken: no known ex-MiniTruOps have sided with Art over Secrets and survived, and likewise Rooks that disobey MiniTru often find their House's dealings turning sour.

Type: Knight.
Min: Brown & Black Feathers, Masonic Mask
Beak: Small Black
Emotion: Desire
Qualities: Whiuppsman, Knifesman, Stalwart, Quick, Armoured

-

Ravens

Ravens are cowardly, emotional posers, prone to "the vapors" and "fits of melancholy". They are Artists and Poets, even composers of Bird Song, able to craft beautifully haunting pieces that even a Hawk or Owl would have trouble finding fault with. Ravens are truly in tune with The Night, and focus it's Melancholy into every Dreaming Step. Ravens are known to panic when backed into a corner, focusing their lives into their art and preserving it, rather than making themselves warriors. But with dedication comes power: Ravens' Song, channeled in the form of art, poetry, or even song, can work distraught wonders, reducing a room to tears or creating a practical monument to their tear-jerking beauty.

In MINITru, Ravens are expected to produce "Resource". Propaganda, stirring Music, moving Speeches, satirical material, etc. Art fror Art';s sake is something the Veil does, not MINITru. To this extent MINITru Ravens are either quiet, determined craftsmen and composers, or eccentric wildmen rebelling against their own constraints.

Ravens wear mostly black clothing with the occasional white or red thrown in. Shirt & cravat, Silk or Velvet dress, with patterned netting and filigree. They keep their hair immaculately scruffy, or confusingly beautiful. Many Ravens smoke, as it lets them focus on something that isn't base Despair.

Type: Bishop.
Min: White Face/ Black Feathers, Black writing on face.
Beak: Black Large
Inspirations: Poets, Artistes, Poseurs, Byron & Shelley, Beatniks, Robert Smith, Lou Reed, Patti Smith, Siouxsie Sioux, Mary Shelley
Emotion: Despair
Qualities: Emotionallist, Orator

-

Shrikes


Old Shrikes do not mind being associated with their more immature, smaller cousins in The Green, but to be honest would much rather prefer you didn't bring them up. Or anything else for that matter, because reaping limbs & organs is a very delicate business that requires the most concentration. Shrikes, also known as Butcher birds, have always had a morbid fascination with how Dream Forms work, and what they're made of - as such they are incredibly good at working with Dream Stuff - whether it's refining it into new forms or taking it apart from a still alive "patient". They make good Doctors and Physicians, if not creepy ones, as well as Bogeymen and Butchers.

Shrike like to wear the clothes of their profession: top hat, long coat, apron, doctor's bag, fine, practical dress. Almost entirely Gore-Splattered, obviously.

Type: Bishop.
Min: White Face/ Black or Grey Feathers.
Beak: Black Large
Inspirations: Ghouls, Murderers, Jack The Ripper, Dr. Seward & Van Hellsing (Dracula)
Emotion: Wrath
Qualities: Barbrisier, Undertakerism
-

Jackdaw Directors

Some Jackdaws crawl (or kill) their way up the MiniTru ziggurat. Sometimes this is through hard work and toil, but mostly it is either through soulless grinding and self-defacing, killing and hushing for the company, or it's through cruel sadistic back slapping and passive-aggressive managerial politics. Regardless of how it is achieved, at the top of each Lodge there is the triumverate position of Director, those responsible for that Eyrie's entire morale, productivity and achievement.

More than just in charge of Jackdaw Operations, many Directors believe they are truly their name-sake, carefully orchestrating all acts of Despair within their Cotery, thinking themselves puppet masters or Generals, pulling strings here or dumping a certain-death mission on an unfortunate office-worker there. Many are sadistic, delighting in the pain they inflict on their "Team": just as many are masochistic, feeling every failure and weight as a productive reminder to keep pushing, to keep straining for more Despair.

When a Lodge is large enough to support many Directors, they each usually assume one of three titles: Director of Morale, Director of Productivity, and Director of Achievement. Exactly how these differ to the sado-masochistic minds of a being purely focused on secrets and misinformation is anybody's guess.

They use a lot of Buzzwords.Jackdaws casually use Truspeak, and Truspeak words.

Type: King.
Min: Black Feathers, Masonic Symbols
Beak: Large Black
Emotion: Despair
Qualities: Pistolsman, Stalwart, Fearfulism

Tuesday, January 8, 2013

Possible Veil: Nutcrackers



NUTCRACKER - Named after "cracking" the "nut" of knowledge, Nutcrackers are those Magpies & Treepies whose pursuit of knowledge has gone full circle, enabling them a seat in education. Headmasters & Mistresses, Deans, Professors, and Chancellors, Nutcrackers represent Despair in it's form of overcoming adversity, specifically in the form of the insurmountable odds of the unknown. They lead themselves and their students against that which is not understood, so that they might tame it, and that others may one day treat it as common knowledge to be accepted or snubbed.
Houses formed around Nutcrackers are often Colleges, whose presence in the Parliament is based on investigation, education, and revelation.
Although not always as vocal as Treepies, Nutcrackers' association with MINITru is fraught. Without MINITru, the Nutcrackers would have no position to teach, and the Magpies would be without education in any form. Thus it is that Nutcrackers owe MINITru much... yet still, Treepies & Magpies are able to arrange pickets & protests with startling insight and accuracy, almost as if higher-ups were aiding them. Or the cases where MINITru demands a troublesome Student be Terminated, only to find out that the relevant college has lost the memorandum due to some "whoopsie" and allowed the student to graduate...
Nutcrackers are good with Tools. When knowledge can't simply be cracked by analysing, sometimes a twist or adjustment is needed... that or twatting it with a cane or ruler...

Possible Veil: Treepies





TREEPIES - A Magpie whose thesis on Applied Despair & Emotional Investment is sometimes elevated to the position of Treepie in order to carry out their research first hand. Often Anthropologists, Archaeologists, Zooologists (Regular & Crypto) or Applied Statisticians. In short, Treepies are Post-Grads, delving into the secrets, peoples, geography & history of the Dream on a shoestring budget of Emotion.
Treepies are very much still Magpies, prefering to perform a mix of hanging with their undergrad buddies and talking with / visiting / studying with allied houses as research ("Day 37, and, strangely, the owls *still* havn't eaten me"). With their great mix of subjects and specialities, Treepies are great at obtaining Emotion that ISN'T Despair.
Treepies are often huge fans of Raven fashion, and so their relationship is strained - Ravens don't feel very artsy when a smelly student is all excited up in your grill.
Treepies are also *not* big fans of MiniTru, strongly opposing the censorship of Academia and the fascist policing not seen in other Coteries - Treepies often run secret amnesties to help underdogs or the needy, claiming that the needy were "keeping all the despair for themselves", but in reality teaching them to fight the oppression.
While mouthy Treepies disappearing in the night is common, so is huge Student pickets, or even worse, colossal mobs of Magpies led by Treepie rousers easily squashing any Jackdaw kettling through sheer numbers. When research is a key to the Veil's despair, an angry Academia can be a highly effective beacon for revolt.

Possible Veil: ?



?

Possible Veil: Choughs





CHOUGHS - Honourable, Fearless and Heroic are not words usually associated with the Mourning Veil. Choughs were born close to the Tumult, and are naturally attracted to dangerous situations, tackling them fearlessly and without regret. Choughs risk their lives for any odds... although they whether they do so for their own thrill or a sense of duty is debatable.

Sunday, January 6, 2013

Possible MINITru: Whipps



WHIPPS - Jays in MiniTru have a special place as interrogators and convincers. Some like this job... a bit too much. Whips are Jays (And the occasional Grackle) who have embraced true sadism, or masochism, or both. To them, Pain is Desire, and Desire is Pain. And they're wonderful at their jobs. With a Grackle's taste in leathers, a Jay's sensibilities for pistol, knife and a savage grin, and MiniTru approved AnswRevTech (a whip) and BlankDescrip++ (a Mask), a Whipp on the offensive is a Threat+.

Like Jackdaw Enforcers & Agents, Whipps do ally themselves to Rooks of the greater Mourning Veil, as torturers and "diplomats", but still hold an allegiance to MiniTru. This allegiance can become stressed, strained and tested, and eventually broken: no known ex-MiniTruOps have sided with Art over Secrets and survived, and likewise Rooks that disobey MiniTru often find their House's dealings turning sour.

New Xenos: Paradise


PARADISES - The Patrons walk among us. The Paradise is God in Dream, perfection and beauty in all forms, wisdom and omnipotence. The Paradise must never be questioned  so beautiful & flawless - behind the mask, does the flesh even matter? The face of the God is all that matters. That metal carapace is the visage of an eternal, an immortal being to be worshiped and respected. Whoever was before is gone, and the immortal Paradise remains. Every word is gospel truth, every breath an edict. A life to be protected & devoted to, at all costs. When the flesh breaks, The Paradise must live on. Their face must be worn on new flesh, immortality awakened...

Paradises are treated as living Gods. Everything they say and do is treated as the utmost importance and utterly infallible. Many Xenos treat the mask as the important part, knowing that whoever wields it is God On Dream. Others realise the importance is the image - it's not a tool for a bloodline to keep control, it IS the bloodline. The Paradise has immortality, not because it has a constant stream of bodies to wear it, and act it, but because it's image and presence is burned into the minds of it's people forever.
It can't be long until a Paradise's role is subverted, and a Winged attempts to take their place as a new God, or is worn by the broken & angry to lead revolt. The Xenos are not stupid - they can tell when a metal mask rides a different body or speaks a different tone - but perhaps they are faithful enough to follow wherever that image goes...

Tuesday, July 12, 2011

Cotery: The Mourning Veil

The Mourning Veil will tell no lies of their purpose - their Aeries, huge shadow swept mausoleum cities, creeping morosely around the edges of The Endless Night that leads to the Abyss, feed on the Sadness and Despair of Dreams, and even the great powerful emotional torrents that enshroud a dying soul. The Corvids have done so for such a long time, and embrace their moribund way - many even revel in the brutality and despondence of Death.

However, there is also an objectively beautiful side to the Veil: where previously the Burning Eye had seen Despair as a source for controlling and "cheating" Death, the Veil instead try to use Despair to understand the raw, more hurtful parts of life. Corvids have great respect for Human Dreamers, gleaning their saddest, darkest memories out of them and using those as a basis for research. Magpie Colleges resemble the halls of some human youth's turbulent adolescence. Jays populate seedy clubs and dimly lit boudoirs. Jackdaws oversee the running of clanking, cringing underground train systems, cast in perpetual shadow under the pitch, lifeless streets above. All Corvids are, in their way, Artists and Philosophers of Death & Despair. As such, it is a common misconception to think of Corvids as Evil or Grim for their fascination with Death - it is just far more factually accurate that every Corvid thrives on some form of sadness.

The Veil have long-standing relationships with The Green & The House Of Raptor - all three thrive on almost entirely negative Emotion, and it is not uncommon for Magpies to commune with Rabble, Shrikes to trade with Shrike, Raven to lullaby Owl, and Jackdaw to argue with Hawk. There is long-standing trouble between The Eye and The Veil, as each are anathema to the other, and interactions between the two at Parliaments have proved problematic.

Following the Third New Parliament, which was successfully overseen by MINITru Agent James33, MINITru have decided to appear in their own capacity, beginning with Jay Agent Symaenid225. With the self-empowered fascist Ministry present at probably all future occasions, this is a severe wake-up call to Veil Houses, who now have to either comply, pretend, or fight for their creative freedom.

Five Principles of The Veil
  • Art 
  • Fashion 
  • Suffering 
  • Punctuality 
  • Statement 

OC, The Veil can be played as Death Cultists, A Goth Night Club, a cell of Despairing Artists, or a Voodoo Family.

Veil Bird Song is, in my head, a mix of Nightwish, Emotional Poetry, Baroque parlour music, Burlesque, The Cure and Brutal Metal.


Mixed Alleigance: It is possible to play a Jackdaw Agent or Enforcer in the Mourning Veil; storyline-wise all Jackdaws are members of MINITru, so they would be working in a Veil House both "on loan" and "on duty", patrolling the House for Secrets and (supposedly) making sure everything meets MINITru regulations. They will be expected to show loyalty to their new House, but a greater, unwavering loyalty to MINITru. How, and if,  you actually roleplay this, is up to you.

- - -

Magpies


Magpies are generally considered bad luck. Groups of young Magpies often hang around the Parliament, bickering quietly, coveting others' shiny preciousness, and budding into smaller groups. Magpie birdsong is trill and repetitive, and no-one has really studied because Magpies are just that unlucky. Weird emotional "kids", Magpies are the students of the Corvids, studying the despondency of life and it's eventual, inevitable outcome. Magpies become fixated over interesting ideas and concepts that grab their attention, fixating over the Shinies until they can understand them. Understanding their place in the inevitable, and applying their own practical and theoretical study of life, it's meaninglessness, the importance of Dream and the Beauty of Bleakness is the sign of a Magpie maturing and coming to terms with it's next step beyond simple study. This may be a reflection of them embracing the darker, more addictive side of learning. Magpies often give themselves vaguely educational and Academic titles: Doctoror, Masaster, Batcheloreate, Frofessor, Graduateilate, Meenor, Mayjor, etc.
Magpies and Rabble consider each-other friends, and will happily mingle at gatherings, without hostility, to trade, tell stories, gain theories and ideas, and make rude comments together.
Magpies gather in large numbers, and rely on the protection they have in these quiet, staring groups.
Magpies often wear black and white school uniforms, some with hoods and small bursts of colour. They covet small, shiny objects, and anything anyone else covets.

Type: Pawn.
Min: White Face/ Black Feathers, Black and White Streak Motif.
Beak: Black Large
Inspirations: Emo-Kids, Gypsy Kids, Any Child from Harry Potter, Newt (Aliens), Students, Lecturers
Emotion: Despair
Qualities: Emotionallist, Quick, Quicker

-

Jays


Jays are considered an oddity by the other Coteries - a Winged in the Veil who do not wear black, do not almost permanently scowl and do not reek of an aura of sadness. Jays are smiling, cheery, thrilling bon-vivants, bohemians and dandies, incredibly friendly and forward, and embrace happiness as a way to experience "the Life we have". Jays have good connections with "other Jays", and are good at getting Emotions for "acceptable application" or "snorting" at Parliaments. Many remark that Jays' benign nature can be unsettling, and some point out that they've never seen a Jay "not smile". Ever. A Jay throughly enjoying himself can go from smiling and friendly, to grinning and chuckling, to cackling madly and back again within moments. Many Jays claim to be Artists. Many more simply claim to "appreciate" ("snort") it.
A common belief is that Jays exhibit a "dark" side of Desire - their haunts, strained from human memory, often resemble dingy clubs with colourful lighting, or luxurious theaters about to put on a risque show. Jays love creating joy, but often through more lurid means than just a compliment...
Jays wear bright, fashionable clothing, almost always in blue or green - blazers, shirts, bow-ties, blouses and skirts. Jays like to carry small daggers, despite the tabboo on knives, "Just in case! Haha!"

Type: Pawn.
Min: White Face/ Black Feathers, Blue Details.
Beak: Black Large
Inspirations: Dandies, Bohemians, Toulouse Lautrec, Robespierre, The Joker, Hunter S Thompson, Burlesque Dancers
Emotion: Desire
Qualities: Emotionallist, Pistolsman, Hardy

-

Grackles






















Although not true Corvids, Grackle are found most often amongst the company of their cousins the Jays. Couriers, runners, interlopers and ambassadors, they are friendly, good humoured and have very good relations outside the Veil & MiniTru, especially with Rabble in The Green, the Urban of the Dirt, and have even been known to serve within the Raptors of House Aquilla. Easily identified by their bell-like laughter and predisposition to leathers, what truly sets Grackle apart is their independence - even as part of a House or team, Grackle do what they like, when they like, with whom. This makes them especially valuable to MiniTru, who value the Despair that can be wrought and monitored by an independent Agent.
Grackle love to act as insurgents, spreading messages of change and spite, and delighting in the chaos caused.
Grackle love Leathers, which they view as both stylish and practical. They also, like Jays, have a predilection for small fire-arms. Some like to dye blue streaks in their hair.

Type: Pawn.
Min: Black Feathers, Blue Sparkles Over Eyes / Down Cheeks.
Beak: Small Yellow
Emotion: Desire
Qualities: Armoured, Pistolsman, Quick

-

Poseurs



Poseur Winged are those that have left their Cotery, their Family & Home, to join the Mourning Veil in the name of Art & Despair.
Artists, Poets, Goths, Beatniks, The Lost Generation.

Type: Pawn.
Min: See Previous Winged
Beak: See Previous Winged
Emotion: Despair
Qualities: Stalwart, Fearful, One More Based On Previous Winged

-

Jackdaw Agent



Jackdaws exhibit a unique and peculiarly "dark" part of the human psyche: Secrets. Secret Societies, Secret Police, Secret Procedures. Jackdaws know that everyone has secrets, even a lifeless Eyrie, and they need to be regulated. Careful observation and interrogation, possession regulations and emotion documentation. Sacred Pacts and secret hand-gestures.
Masonic and Clandestine, Jackdaws protect the rest of The Veil not only from themselves, but also from external threats: Jackdaws are one of the only Winged whose usage of Knives is not considered taboo  well, there's no secret that the Jackdaw Secret Police use them to kill threats, perps, crims and liabilities.
Jackdaws bear ritualistic markings on their faces. They often dress in robes with ritualistic aprons, with nooses around necks and knives displayed prominently.
Jackdaws are those Corvids who at a young age are noticed for their ability to either keep secrets, or extract them. They are taken away to the Ministry Of Truth (Or MiniTru) and are trained in enforcing Despair.
Secret Police, Assassins, Interrogators, Bodyguards, Masons with a Slice of 1984.

Type: Pawn.
Min: Black Feathers, Masonic Symbols
Beak: Large Black
Emotion: Despair
Qualities: Quick, Knifesman, Footpad

-

Jackdaw Enforcer



Some Jackdaws need more than a mere Knife to enforce Despair. Enforcers smash their way through problems knives and interrogation won't budge. Enforcers often find themselves in moral situations, having to choose between Despair and Desire. Most make the right decision...

Type: Knight.
Min: Black Feathers, Masonic Symbols
Beak: Large Black
Emotion: Despair
Qualities: Hardy, Armoured, Stalwart, Macesman , Juggernautism

-

Ravens



Ravens are cowardly, emotional posers, prone to "the vapors" and "fits of melancholy". They are Artists and Poets, even composers of Bird Song, able to craft beautifully haunting pieces that even a Hawk or Owl would have trouble finding fault with. Ravens are truly in tune with The Night, and focus it's Melancholy into every Dreaming Step. Ravens are known to panic when backed into a corner, focussing their lives into their art and preserving it, rather than making themselves warriors. But with dedication comes power: Ravens' Song, channelled in the form of art, poetry, or even song, can work distraught wonders, reducing a room to tears or creating a practical monument to their tear-jerking beauty.

Ravens wear mostly black clothing with the occasional white or red thrown in. Shirt & cravat, Silk or Velvet dress, with patterned netting and filigree. They keep their hair immaculately scruffy, or confusingly beautiful. Many Ravens smoke, as it lets them focus on something that isn't base despair.

Type: Bishop.
Min: White Face/ Black Feathers, Black writing on face.
Beak: Black Large
Inspirations: Poets, Artistes, Poseurs, Byron & Shelley, Beatniks, Robert Smith, Lou Reed, Patti Smith, Siouxsie Sioux, Mary Shelley
Emotion: Despair
Qualities: Emotionallist, Orator

-

Shrikes



Old Shrikes do not mind being associated with their more immature, smaller cousins in The Green, but to be honest would much rather prefer you didn't bring them up. Or anything else for that matter, because reaping limbs & organs is a very delicate business that requires the most concentration. Shrikes, also known as Butcher birds, have always had a morbid fascination with how Dream Forms work, and what they're made of - as such they are incredibly good at working with Dream Stuff - wether it's refining it into new forms or taking it apart from a still alive "patient". They make good Doctors and Physicians, if not creepy ones, as well as Bogeymen and Butchers.

Shrike like to wear the clothes of their profession: top hat, long coat, apron, doctor's bag, fine, practical dress. Almost entirely Gore-Splattered, obviously.

Type: Bishop.
Min: White Face/ Black or Grey Feathers.
Beak: Black Large
Inspirations: Ghouls, Murderers, Jack The Ripper, Dr. Seward & Van Helsing (Dracula)
Emotion: Wrath
Qualities: Barbrisier, Undertakerism

-

Treepies

A Magpie whose thesis on Applied Despair & Emotional Investment is sometimes elevated to the position of Treepie in order to carry out their research first hand. Often Anthropologists, Archaeologists, Zooologists (Regular & Crypto) or Applied Statisticians. In short, Treepies are Post-Grads, delving into the secrets, peoples, geography & history of the Dream on a shoestring budget of Emotion.
Treepies are very much still Magpies, prefering to perform a mix of hanging with their undergrad buddies and talking with / visiting / studying with allied houses as research ("Day 37, and, strangely, the owls *still* havn't eaten me"). With their great mix of subjects and specialities, Treepies are great at obtaining Emotion that ISN'T Despair.

Treepies are often huge fans of Raven fashion, and so their relationship is strained - Ravens don't feel very artsy when a smelly student is all excited up in your grill. 

Treepies are also *not* big fans of MiniTru, strongly opposing the censorship of Academia and the fascist policing not seen in other Coteries - Treepies often run secret amnesties to help underdogs or the needy, claiming that the needy were "keeping all the despair for themselves", but in reality teaching them to fight the oppression. 

While mouthy Treepies disappearing in the night is common, so is huge Student pickets, or even worse, colossal mobs of Magpies led by Treepie rousers easily squashing any Jackdaw kettling through sheer numbers. When research is a key to the Veil's despair, an angry Academia can be a highly effective beacon for revolt.
Type: Bishop
Min: White Face, Black / Green Feathers, Green and White Streak Motif.
Beak: Black Large
Emotion: Despair
Qualities: Emotionallist, Despairing


-

Crows



Crows are simply wrong. No-one quite knows how they come to be, but they are an anathema to The Dream itself - The Memory of a Dead Corvid, forced to serve the Coterie beyond their Death as an immortal, unstoppable killing machine. Crows spend much of their time as ephemeral shadows, haunting and provoking the dreaming Winged with their whispering, despair-laden humour, before being empowered by a Rook to fight, giving them a corporeal form. Crows flesh is like soft stone, and they feel no pain. Crows simply will not cease to be, unless they fulfill the purpose they were brought back for in the first place. However, rumours spread of true ways to fell the Abominations. But they must be lies. Nothing can stop The Inevitable.

A Crow will wear whatever it wore in life, either torn into rags and visibly degrading in the air, or eerily preserved beyond possibility. Some will eschew these shrouds, and choose to go mostly bare if not for their modesty, hidden behind leather. Their entire bodies are covered in black, almost alive sigils and tattoos, a strange reminder of their ties to The Night, Death and Despair. Some Crows dress as Oriental Demons, black and white silk trousers and jacket, long white mask, black mane of hair blowing in the breeze of melancholy.

Crows can deliver a nasty, unreal blow with most weapons, but prefer weapons that really signify the suffering and turmoil that comes from death - Daikatanas, savage looking swords, skull-headed maces, eerily sharp rapiers, for instance.

Type: Knight.
Min: White (Palid) Face/ Black Feathers, Heavy Black Tribal markings.
Beak: Black Large
Inspirations: The Crow, Tengu, Zombies, Baron Samedei, Wraiths, Vampires
Emotion: Despair
Qualities: Hardy, Hardier, Armoured, Fearfulism, Enterrorfying, Two More Qualities Based On Previous Life

-

Rooks



Pale Rook



Dark Rook

Rooks are always seeped in tangible cloud of melancholy as loud as a remorseful violin eulogy. The very embraced despair is palpable, yet, when they speak, Rooks are always controlled and measured. Rooks wear much jewelery, often fingering through it absent-mindedly during conversation. Some joke loudly and obnoxiously about the shadows, the same ones clinging strangely to the walls, shifting just in the corner of your eye. Rooks are emotion cast into it's rawest, darkest form - sometimes this Despair reaches and cloys around another Corvid, the Rook's sadness approaching something close to Love. However, this bond between Rook and Lover can go dangerously awry if the Corvid dies, and the Rook is willing to make the ultimate abominable act...

Rooks come in two distinct castes: Pale Rooks, often associated with the rare Albino Birds that hold a special place in a handful of human religions, whose talents are like those of witches: songs and tinctures to provide for their Cotery, fonts of emotion to be channeled into positive use. Dark Rooks are more closely associated with what Rooks are famous for: unnaturally raising Crows, fonts of emotion to be channeled into pain.

Rooks wear billowing dresses in dark colours, or smart silk or velvet suits. Some wear monochromatic kimonos, billowing in black, dead Sakura Blossom Breezes. They often carry umbrellas, Jewelery and Porcelain Masks to hide their almost-constant tears.

Type: King&Queen.
Min: White Face/ Black Feathers, Bone White Mask.
Beak: Black Large
Inspirations: Voodoo Hougan, Witches, Dr. Falicier (Princess & The Frog), Morticia Adams, Necromancers
Emotion: Despair
Qualities: Fancy, Fearfulism, Scarista